Old School Online Gaming

Ever wondered what your parents and the adults played for fun back into their day? Online gaming back then was not as high tech as what you play today but they delivered the same amount of fun that today's online games give you. Have a travel down old time geekery and see what has been deemed as hi-tech back then:

1. #TradeWars 2002
A space game created in 1984. In TW2002, the participant is a galaxy trader where the main objective is to gain control of a restricted set and amount of funds, as you travel in different sectors of the galaxy. Together with your gained riches in trading, you can upgrade your spaceship, get superior weapons and fight for control of planets and starbases.

2. #MUDs
Also known as Multi-User Dungeon, this really is a text-based multiplayer real time digital universe that began in 1978. It combined elements like role-playing games, hack and slash, player versus player, interactive fiction, and online chat with a fantasy setting populated by fictional races and creatures.

3. #MUSHes
MUSH, generally called a Multi-User Shared Hallucination, is somewhat of a text-based Second Life at which you can make whatever you want, be anyone you like, and do whatever you need in a multiplayer match. With the prevalence of MUDs in the 1980s, many variations emerged for example TinyMUD in 1989. MUSH was then made by Larry Foard who employed TinyMUD's code and also added another programming language.

4. #Hunt
The older school Before Doom, made in 1985 by Conrad C. Huang and Gregory S. Couch, is represented using ASCII characters on an 80x24 terminal display. Players can also form a team. The maze, when ruined, regenerates over time, throughout that"deflectors" appear, changing the direction of the projectile. Sometimes a"wandering bomb" seems, exploding when contact is made.

5. #Empire 3.84
Called the grandfather of Internet games, Empire 3.84 is a risk-like conquer-the-world game with its original version appearing in 1971 on a PDP-11/45 mainframe computer at Harvard University. It gained fame for being cited among Sid Meier's inspiration for Civilization PC game collection.

6. #BBS Door Games
Since the technology in the old days was pretty much text-based, on line games back then usually were also text-based games played within the modem in an amateur-run bulleting board system (BBS). Supporting only one telephone line, there wasn't WiFi back then, so gamers usually had to take turns when playing, but nevertheless they could compete against each other.

7. #FIBS
The First Internet Backgammon Server pretty much tells us what it's, it's the first backgammon server on the Internet.


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